CATCHING BIG AIR!


This week at Mutant, our medium fish catch some air!

Weekly Dev Update #33
Week of November 30, 2020

This week at Mutant… we jump for joy - but for real this time.

BIG AIR!
Medium fishing has been a… thing. Lots of ups and downs, lots of little wrenches being thrown in the path. But our “gameplay wizard extraordinaire” Zach (I’m probably going to petition to make this his actual job title soon) has been doing real magic behind the scenes.

As we’ve shared a few times throughout this process, every little action and detail of medium fishing has a lot (a LOT) of moving pieces and different assets coming together. The rope, the water, the fish, the camera - it’s been a monumental task. But we are finally coming to a point where we’re pleased with the movements and gameplay so it’s time for the final tune up this week.

The jump works! Two weeks ago, we shared a clip of the jump not exactly performing the way we wanted. If you missed it, here it is again:

The fish would catch some air, sure, but they would break the movement or they’d fly too high - it wasn’t where we wanted just yet. In internal tests, he'd flat out break the game... it was progress, but not complete yet.

But now look at this lil fellow!

The jump is smoother and timed better, he keeps his momentum, he doesn’t break the game, he just keeps on swimmin’. Lovely.

Like I said earlier, we have a few more details to tune up and we have plenty of work to do with the presentation of it all, but we’re happy with this progress this week. And keep in mind, these are only the medium fish. There are still two sizes to go... so stay tuned!

For other elements, we’re transitioning back into some concept work for the environment, which I’m excited to show off next week as we head into the holidays. Which reminds me, I still have shopping to do...

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Anyways, that’s all for now. Be sure to share the game with your friends to get the word out about KAIJU FISHING. As always, thanks for reading! Stay safe out there. <3

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