Poppin’ Smoke


This week at Mutant we’re working on little bits of polish as we start to breathe some life into Medium class fishing

Weekly Dev Update #54

Week of June 21st, 2021

Howdy Mutant fans. Nick’s taking the week off, so this is Jeff filling you in with all the latest and greatest info. This week at Mutant we’re working on little bits of polish as we start to breathe some life into the new Medium class fishing system.

Poppin’ Smoke


First up is Zach’s work on a little puff of smoke when the catch crane becomes active. Fun fact™ we tested 2 versions of the catch crane. The first version made you swing the crane arm (left or right) while also making you time the crane drop. After a few rounds of internal tests we quickly found that we preferred the 2nd option, which just requires you to steer the ship and drop the crane at the right time.


Drips


Next is a small sample of some of the water effects I’m currently working on. We think these water drops really help bring some much needed life into the world of Kaiju Fishing. There’s a saying in game development that the final 10% of a game is really the final 90%, and it’s mainly due to little touches and flourishes like these two new effects. We can’t wait to merge the Medium class fishing into the steam demo build, and show you all these fun little polish items we’ve been working on.

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That’s all for this week. Be sure to share the game with your friends to get the word out about KAIJU FISHING. As always, thanks for reading! Stay safe out there. <3

If you want to stay up to date with KAIJU FISHING, you can Wishlist the game on Steam, join our Discord or follow us on Twitter @MutantStudios.

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